Perhaps the toughest part of e-wrestling is creating an e-wrestler. Some people don't take the time they need in creating e-wrestlers...they pick out a generic name like "Deathwish" or "Ice", slap together a height, weight, and a cool finisher like a Top Rope DVD, and start RPing. With no depth to the charecter, you will not go far in e-wrestling. Think of it like this: Go and watch your favorite movie. Look at the charecters in that movie...unless you're watching a porno (in which case you're REALLY sick if that is your favorite movie), the charecters have a lot of depth to them: Hair color, eye color, likes and dislikes, wants and desires, troubles, strengths and weaknesses, a family, etc. If you didn't know all that about the charecter, they'd be 2 dimensional...and you wouldn't be as interested in them. The same rules apply in creating an e-wrestler. If you don't add depth to your charecter, don't ever expect to see your charecter's name written across the front page of a major web page, or to ever be considered a legend by anyone's standards in e-wrestling.

Let's take a little time and create an e-wrestler, shall we? We shall, since this is a TUTORIAL web page you're reading. Let's start with the very basics...a name, height, weight, etc. We'll add more to him later. I'll start by picking a name that is kinda catchy, yet something you really wouldn't expect to see. We'll call this guy "Radio Takeover". I don't want him to be seriously large, but I want him to be considered a heavyweight. Remember, in the world of wrestling you're talking over 200 pounds easily to be considered a heavyweight. So...we'll go with 6'4", 246 pounds.

Let's add some major details now. People will want to know what your charecter looks like...and unless you have a fed using Poser (a program which can create 3d wrestlers) or you happen to be an artist, you'll want to make up hair and eye color, as well as the wrestling attire your e-wrestler will wear to the ring. In this case, let's give Radio Takeover a light complexion, with wavy blonde hair, parted in the center, and hazel eyes. He'll be built like Chris Benoit...very well cut. Clean shaven is my preference. He'll wear a black tank top with the words "Radio Takeover" written across in white and red. I think wrestlers look best with long tights, so we'll give him that as well. Here's how we stand, along with a few extra things I threw in. You should be getting the idea of how this works by now:

Now is the time to come up with a finisher. Keep in mind that if your finisher sounds like something EXTREMELY extreme, it's probably being used by 4000 other e-wrestlers right now. Top Rope DVDs, Inverted Powerbombs, and the like are very overused. You should be creative with your finisher. The finisher should also have a name to it that goes along with your charecter. This finisher should also be the pinnacle of the style of wrestling you want your wrestler to be. Should he be an all out brawler, technical specialist, high flyer, what? You decide.

Now comes the extremely important part to your e-wrestler: His background. What was his childhood like? Are his parents still alive, and if they are, where are they? What inspired him to become a pro wrestler? Answer all the questions that you would tell a person about yourself if they asked you to describe yourself for them...just do it for your e-wrestler instead.

A bio such as the one here is fairly short and simple, and not quite as detailed as what the ECWA asks for...but it's enough to give you an idea of what you want your charecter to be when you finally get down to the offificl biography. If you really want to become something in e-wrestling, you should spend at least an hour just envisioning your charecter and where he comes from. You should be even more detailed than what you have read in this tutorial.


Originality
Many E-Feds let you use real wrestlers but most of them want you to use original wrestlers. An E-Fed with ten Rocks and Undertakers and a Stone Cold Alex Austin won't be much fun. I suggest that if you have the option, go with original. That makes it a lot more fun in the long run.

Be Realistic
Lets face it, 500 pound giants don't do 450 flips and Rey Mysterio Jr. won't gorilla press Yokozuna. If your charecter isn't believable he won't be successful. When you Create your charecter make sure you keep how big and what style he is in mind. His finisher should also be humanly possible. No real person can flip thirty feet in the air and land an elbow drop on an opponent!

Personality
Before you do anything else get a mental picture of what your wrestler will be like. Think of what he will look like and most importantly what he will act like. The rest of creating a wrestler will be easier if you already have the wrestler in your mind.

Heel, Face, or Neutral
The most important part of making a good wrestler is deciding what his alignment will be. This will decide what kind of interviews he has and how he wrestles his matches. Once you have decided on an alignment be consistent. Don't have your wrestler sneak attacking faces and then acting like the greatest guy in the world the next day.

Wrestling Style
Wrestling style is basically how he wrestles in each match. For example, Sabu is a Suicidal wrestler, Rey Mysterio Junior is a Luchador, Bret Hart is a Technical Wrestler, and Hulk Hogan is(was) a Powerhouse Brawler. Your wrestler's finisher should also be the same style as your wrestler. A powerhouse would use a powerbomb not a corkscrew plancha.

Managers and Valets
In E-Wrestling you are your own manager but having someone come to the ring with you is a definite advantage. They are very useful in filling space in an interview and can help out during a match. For years Ric Flair wouldn't be seen coming down to the ring without a female escort. She would add to his entrance and also supply a distraction during the match. Managers can also act as the main speakers in an interview, for years Paul Bearer would do all the talking for the Undertaker.

Background/Bio
Your wrestler has to have a background. This will usually include what he did before he came to the current E-Fed, other E-Feds he has wrestled in, and his personality. Many idea's for interviews come from a wrestlers background. Just about anything can be used in his background but again, be realistic!



I've read a lot of guides out there on the proper way of being a good heel or face. In the end, being a good guy or a bad guy really isn't THAT important of a factor. Think about it, do you physically see a crowd in front of you when you e-wrestle? Do you still become friends with people in your e-fed, no matter if they're good guy or bad guy?

Being a heel or a face only becomes a major thing of importance when you put it together with a good angle. The idea is to bounce the two personalities off one another, generating a tension that will result in a conflict and ultimately your pay per view match or whatever. In the end, the goal is to captivate both e-wrestlers in their angle, which in turn leads them to a better RPing feud as both of them want to come out the victor. This benefits a fed in the long term: The angle interests the fan, the RPs (if they're availible)

Part of the good angle is setting up the situation. Sure, we can all do the classic thing: Run in during someone's shot at a title belt or another wrestler and beat the stuffing out of them. This is the simple, easy way to get the job done. However, I'm an advocate for creativity, so I believe that an angle should have more depth than that. Here are some of the better angle introductions I've heard of or thought up.

These are just some ideas that have worked/could work well. There are obviously a lot of ways to go with this. Of course, as you'll note from all three examples is that after the situation has been set up, something has to happen OVER TIME. Sometimes you need to plan these angles to go on anywhere from 1-4 months long. Its a lot of work, and it seems like it takes forever...but setting your charecter in that position gives you an edge others don't have. And besides, if the angle doesn't work a good ways into it, you can always stop and change direction.

The other major thing of note in these angles is collaberation. Both members of the fed should work together to discuss their angles before the match. Even if they're forced into these matches (for example, if someone earns a Number 1 contender's match for a title and the champion never had any beef with him before), setting up a map of what will happen between each person on cards and RPs helps to direct the feud beyond "I'm better than you so I'm going to win."

Another point: Don't be afraid to take a loss along the way. EVERY charecter wins and loses...the object of e-wrestling shouldn't be to go undefeated your whole career. If you PLAN to take a dive for someone and tell the Prez that (but still RP for it, it'll help the angle's depth), you can shape the angle in a direction you wouldn't have been able to before.

Ultimately, I'd venture to say that the only things that SHOULDN'T be planned are what is said exactly in each RP and who wins the match that ends the feud. While RPs should have some kind of thought process or direction to them, Wrestler A should have ample time to write a RP before Wrestler B gets the chance to respond. A lot of the fun of the feud is in the roleplaying, don't take away from it by totally writing each others words out. And as for picking out who should win that last match, well...what was the point of your feud then?

At the time this was written, the writer’s charector was in a feud with another fed member. Though the feud just began a week earlier, they have an entire month's worth of action already planned out. They've tossed around the idea of stretching the angle into a second month. By working TOGETHER on the angle rather than going behind each others backs with surprise interferances and what not, they’ve created an angle that doesn't just seem to form out of thin air, but really turn into something high profile.

Remember this: Angles are all about putting your e-wrestler into a situation that leads to conflict. In order to really blow that conflict up, you have to be willing to let the e-wrestler take some kind of physical or mental damage. If you want your e-wrestler to become one of those legendary charecters we all hear about, you must be willing to let them get hurt.



So, you've decided to join an e-fed. You took some time and made a charecter, and you've found an e-fed you want to join. So you sign up, and the next day you get an e-mail from the Prez saying you were accepted! Hooray! Then he tells you your first match is going to be on this week’s card. Great! Just one problem...you still don't know how to roleplay!

I like to consider RPing a story starring your wrestler. It can be anywhere, involve anything: There are no limitations. Whatever you say goes in the world of RPing...so have fun saying whatever the hell it is you want to say!

There are, of course, rules to the game. For example, you can't use your opponent in a RP for obvious reasons. If you're fighting me and you go and kill me, how am I supposed to reply back!? I can't, unless you're in one really weird e-fed where reality doesn't apply in the rules. Most of the rules will be written on an e-fed's web page, so make sure you read through them before you do anything.

There are many many MANY different ways to RP. There is no perfect RP style, though, no matter what anyone may try and tell you. You may find that in the first e-fed you're in, the Prez thinks that you RP fantastic and you win every match. Then you join a second e-fed with a different Prez who happens to hate your RP style and you lose every match. You'll never win every match you fight, so don't get locked into the idea of being the best. There is no best RPer out there, always remember that. Here are a couple of different examples of these styles:

  1. Story Telling: This is the most popular form of RPing. Your wrestler is at so and so place, he does this or that, interacts with some people there, etc. It's a 3rd person short story with your e-wrestler as the main charecter.
  2. Straight Talk: The simplest style of RPing, straight talk is exactly as it sounds. There isn't much focus on description...it's your wrestler saying whatever he has to say to win the match.
  3. Parody: Taking a TV show, movie, or something of that nature and mimicking it, but tailoring it against your opponent.

    Those are the three main RPs...in the beginning, you probably will find yourself doing a lot shorter, simpler RPs. Just remember one golden rule:

MEET THE MINIMUM REQUIREMENT, OTHER THAN THAT, SIZE DOESN'T MATTER!

Before long, you'll learn how to judge your RPs by kb (kilobytes), lines, words, letters, and a thousand other different ways of measuring RPs. When the booker reads your RP, he will weigh in his mind what you had to say and what your opponent had to say...and whichever of you he felt made more sense, got their point across better, and sounded more determined will win the match. 90% of the time that has nothing to do with any form of measuring RPs, despite what some e-wrestlers will tell you. Don't get overwhelmed with writing a ton...just write enough to drive a point across.

There are a two key things you want to try to remember when RPing:

Don't be afraid to ask for advice or criticism from other e-wrestlers. They are your peers, they will help you become a better RPer. If you lose a match, review what you wrote compared to what your opponent wrote...perhaps you'll learn what they did do that you didn't, and can use that to your advantage the next match.

Also, remember to revise your writing. Spelling and grammar are fairly important in RPs...if every other word is misspelled, you will get made fun of by your opponents. Also, a lot of the time you'll contradict yourself...say one thing, then go against what you said later on. Always check to make sure you don't do that...otherwise, your opponent may capitalize on your mistake. Likewise, if you see your opponent contradict himself, tell the world he did it and let him feel like an idiot.

One more simple thing to keep in mind: You are not, nor will you ever be the greatest RPer in the history of e-wrestling. Nobody ever will be, simply because e-wrestling is too big. Nobody could ever compare every e-wrestler ever to each other. With that in mind, drop any idea that you'll ever be the best. There are so many gigantic egos in e-wrestling that it's become the prime problem with the game. If you believe you're the greatest thing ever, you'll find yourself losing a lot, leaving feds because you lost, and just drifting about without ever become a well known super star anywhere. Your best bet is to keep your opinions to yourself.


Ok, you've found your e-fed now...for our purposes, we'll call this fed appropriately Your Wrestling Federation (fed for short) and you've become a member. You've put a few matches under your belt, but still aren't a serious contender for any real glory. How can you improve your RP skills?

Our first RP guide was set up for the beginning basics. Here, we'll try and get you to focus in on particulars...what should be said and what shouldn't be on the way to becoming a better RPer.

Do's

  1. Analogies: Compare your opponent to a salad tong, a rhinoceros, a piece of paper, ANYTHING original. If you can point out how they're a lot like some random object, what are they supposed to say back to you? "No I'm not"? If you can make sense out of something that shouldn't, you're doing fantastic.
  2. Common Logic: If you beat Wrestler X and your opponent lost to him, don't hesitate to point out to them that you did something they couldn't. Every single flaw your enemy has is a major weakness, take advantage of all of them as much as possible.
  3. Be a Face: There are a LOT more heels than there are faces in e-wrestling. It's SO much easier to try and piss everyone off...a real challenge would be trying NOT to piss everyone off. It takes a lot more skill, and shows through...
  4. The Big Picture: More on this later.
  5. Get under their skin: Try and make the handler really hate some of the things you say. Don't offend him or make him hate you...just focus on saying things that would upset him. When a person gets angry, they'll type without thinking...and then they'll be open for a mistake.

Don'ts

  1. Catch Phrases: This isn't the WWF or WCW...it's widely felt that e-wrestlers could easily pull off a better interview than any real wrestler out there. A catch phrase or two will do fine...trying to say the same things over and over again just looks monotonous (and it is), and basing an entire RP around one small catchphrase really doesn't impress anyone. If the entire depth of who you are boils down to a catchphrase, you're already in over your head... so get out now.
  2. Say Stupid Stuff: We don't think this can be emphasized enough. Promising that you'll "Kick someone's ass", repeating yourself too much for no reason, dumb slogans and obvious moronic threats are just a waste of time. Don't even bother. When fed heads see "I'll kick your ass" written in a RP, they just have one more reason to make you lose.
  3. Be racist, anti-semetic, etc.: This was mentioned in Lesson 1, but can't be stressed it enough: Calling someone a name just because you think is an insult cannot only REALLY hurt a person's feelings, but it makes your e-wrestler look like garbage anyway. To some extent, you could compare this to a real fed: When's the last time you saw someone making fun of Ron Simmons for being black?

One of the best ways and most popular forms of RPing is called storylining. In this style of RP, your RP starts where your last RP left off. In this way, you essentially make one very long RP...these storylines can help to keep focus on a particular subject while having all kinds of plot twists (and lots of fun). It's a lot harder for your opponent to counter these, too...the only way they can really say anything back is by writing a storyline of their own. Just make sure you keep your opponent as the focus of your storyline...

At this point, I want to point out a simple reminder: Championship Belts are not the entire world. If you try hard enough, you'll be rewarded with a title reign sooner or later. If you get a title shot of any sort and lose, use it as a stepping stool. No one can make fun of you for losing a title shot...at least you got it in the first place. Don't waste your time arguing with the Prez of the fed either: You'll either wind up having to find another e-fed or on his bad side, and won't see another title shot for awhile anyway.

Earlier I mentioned 'The Big Picture'. This is the defining point of e-wrestling...if you can manage this very simple task in every RP you do, you'll find your way to greatness. The Big Picture is the reason why you're writing the RP. What's the point? Who are you going after? Why are you going after them? Why will you win? How will you win? Answer all the questions in your RP in any style you choose...but if you do it each time, every time, you'll become a fantastic RPer.

It's that easy...so many people just write with no true direction in their RPs that you can capitalize and beat them just by stating simple facts.


So your fed career is going alright. You've probably gotten the jist of RPing by now and really don't need my help. But hey, you want to see what I've got to say so you can improve just a little bit more, right? Right. Let's get to it.

One of the best things to do when roleplaying is dishing everything they say about you back at them. I consider this my specialty. Read your opponent's RP thoroughly. Find a weak point, ANY weak point. If they contradict themselves on even the slightest of things, nail them for it. Take something from every paragraph, if possible EVERY SENTENCE and make them eat their own words. Before you know it, you'll be making them eat your fist as well...in the ring, that is.

Despite anything that may be said, even if it was mentioned in one of the earlier lessons of this Tutorial, LENGTH DOES MATTER. I promise, no matter what any fed head or e-wrestler says, the very first thing they see or say is that that your RP is so many kilobytes/lines/letters/whatever long, and that'll be their first impression. We all know first impressions are everlasting...so if you really want to make 'em worry, hit your opponent with an RP twice as long as the one they just sent out. Now they know you've not only said a lot more, but you've upped the bar on how much time you put into it...which is always something good. These also turn into the best feuds, as you'll have two guys (in this case, yourself and your opponent) sending out a flurry of RPs to try and outdo one another. This is one of the greatest tests of willpower in e-wrestling. Who can out-muscle one another in the verbal war?

Unfortunately, I can't post a sample RP for the above because it would have to be a string of sample RPs from two different guys, and that will just take too long. What’s funny is that in the first lesson, I tell you all about how size doesn't matter. That was to set you up as a very beginning RPer to learn to just RP to your ability. Now I'm telling you to use size to your advantage.

Anyway, another VERY overlooked idea is the in-ring interview. If the fed produces weekly cards (not just results), consider the idea of sending in an interview for the card. It's a free RP for yourself that can set up a feud with someone else, can add a new dimension to your charecter, and/or at least give you a free RP. You can write it days in advance and thus find yourself ahead of the rest of the fed because you've got that extra time in the spotlight.

Let's add some more Do's and Don't to RPing:

Do's

  1. Humor: Be funny. But know your limits. Making people laugh will score you a great deal of popularity with your fed, and that kind of backing can earn you all sorts of shots at bigger things. Just know when to be serious, too.
  2. Spelling and Grammar: Hey, spell and gram checking everything is flat out annoying, so I won't tell you to do that. But if you don't know how to spell a word, make sure you find out. If you make a few typos or whatever, that's alright...just make sure that you're not writing something completely illegible. You'll just open yourself up to an attack.
  3. Double Check: Not just what was mentioned above, but close all the gaps in your RP. If you have a friend in the fed, get him to read the RP and tell you what he'd respond with. Take that advice and correct your RP to close any flaws he may have found.
  4. The Big Picture: Mentioned in the Advanced Chapter above, I can't emphasize how important this is. If you don't remember it, go back to that section and read it. Memorize it. Live it. Its the unofficial RPers Creed.

Don'ts

  1. Stretch Yourself Thin: One opponent at a time. Don't challenge someone you haven't already looked over and are capable of fighting...no point getting your ass kicked for nothing more than the sake of doing it, right? If you can avoid it, stay away from anything major like a Battle Royal until you know you're ready to destroy the fed. :)
  2. Go Blind: Just briefly mentioned above, research your opponent. Know his origins, his height, weight, entrance theme, everything about him. Know who he's beaten and lost to...that kind of information never hurts in an RP war.
  3. Last Minute RP: Unless ABSOLUTELY necessary, don't do one of those "I'll write 3000 RPs in the last 45 seconds before the card comes out or RPs are due" things. This happens a surprising amount of time, and EVERYONE, fed heads and e-wrestlers alike, hate it. You might deserve to win the match with these RPs, but you lose a lot of respect from everyone in the fed. Not worth it, trust me.


So concludes the Development Zone Tutorial. I hope you've found it to be enough to really get you started on a long, exciting, and successful e-wrestling career. Yes, some of what has been written here may be outdated, but the general ideal behind this information will provide the foundation you need to find the success you are looking for. Although this tutorial does not apply specifically to the ECWA, the information found herein will do nothing more than benefit you during your stay with us. This information will also be helpful to you wherever you may decide on landing here in the vast world of e-Wrestling.

I would like to thank FWLNet Help Pages, and WCW/WWF E-fed Help Pages for this information. All information found herein and all images associated are © their respectful owners, including ChiselPoint Productions 2008.