Perhaps the toughest part of e-wrestling is creating
an e-wrestler. Some people don't take the time they need in creating e-wrestlers...they
pick out a generic name like "Deathwish" or "Ice", slap
together a height, weight, and a cool finisher like a Top Rope DVD, and start
RPing. With no depth to the charecter, you will not go far in e-wrestling. Think
of it like this: Go and watch your favorite movie. Look at the charecters in
that movie...unless you're watching a porno (in which case you're REALLY sick
if that is your favorite movie), the charecters have a lot of depth to them:
Hair color, eye color, likes and dislikes, wants and desires, troubles, strengths
and weaknesses, a family, etc. If you didn't know all that about the charecter,
they'd be 2 dimensional...and you wouldn't be as interested in them. The same
rules apply in creating an e-wrestler. If you don't add depth to your charecter,
don't ever expect to see your charecter's name written across the front page
of a major web page, or to ever be considered a legend by anyone's standards
in e-wrestling.
Let's take a little time and create an e-wrestler, shall we? We shall, since
this is a TUTORIAL web page you're reading. Let's start with the very basics...a
name, height, weight, etc. We'll add more to him later. I'll start by picking
a name that is kinda catchy, yet something you really wouldn't expect to see.
We'll call this guy "Radio Takeover". I don't want him to be seriously
large, but I want him to be considered a heavyweight. Remember, in the world
of wrestling you're talking over 200 pounds easily to be considered a heavyweight.
So...we'll go with 6'4", 246 pounds.
Let's add some major details now. People will want to know what your charecter looks like...and unless you have a fed using Poser (a program which can create 3d wrestlers) or you happen to be an artist, you'll want to make up hair and eye color, as well as the wrestling attire your e-wrestler will wear to the ring. In this case, let's give Radio Takeover a light complexion, with wavy blonde hair, parted in the center, and hazel eyes. He'll be built like Chris Benoit...very well cut. Clean shaven is my preference. He'll wear a black tank top with the words "Radio Takeover" written across in white and red. I think wrestlers look best with long tights, so we'll give him that as well. Here's how we stand, along with a few extra things I threw in. You should be getting the idea of how this works by now:
Now is the time to come up with a finisher. Keep in mind that if your finisher sounds like something EXTREMELY extreme, it's probably being used by 4000 other e-wrestlers right now. Top Rope DVDs, Inverted Powerbombs, and the like are very overused. You should be creative with your finisher. The finisher should also have a name to it that goes along with your charecter. This finisher should also be the pinnacle of the style of wrestling you want your wrestler to be. Should he be an all out brawler, technical specialist, high flyer, what? You decide.
Now comes the extremely important part to your e-wrestler: His background. What was his childhood like? Are his parents still alive, and if they are, where are they? What inspired him to become a pro wrestler? Answer all the questions that you would tell a person about yourself if they asked you to describe yourself for them...just do it for your e-wrestler instead.
A bio such as the one here is fairly short and simple, and not quite as detailed as what the ECWA asks for...but it's enough to give you an idea of what you want your charecter to be when you finally get down to the offificl biography. If you really want to become something in e-wrestling, you should spend at least an hour just envisioning your charecter and where he comes from. You should be even more detailed than what you have read in this tutorial.
Originality
Many
E-Feds let you use real wrestlers but most of them want you to use original
wrestlers. An E-Fed with ten Rocks and Undertakers and a Stone Cold Alex Austin
won't be much fun. I suggest that if you have the option, go with original.
That makes it a lot more fun in the long run.
Be
Realistic
Lets
face it, 500 pound giants don't do 450 flips and Rey Mysterio Jr. won't gorilla
press Yokozuna. If your charecter isn't believable he won't be successful. When
you Create your charecter make sure you keep how big and what style he is in
mind. His finisher should also be humanly possible. No real person can flip
thirty feet in the air and land an elbow drop on an opponent!
Personality
Before
you do anything else get a mental picture of what your wrestler will be like.
Think of what he will look like and most importantly what he will act like.
The rest of creating a wrestler will be easier if you already have the wrestler
in your mind.
Heel,
Face, or Neutral
The
most important part of making a good wrestler is deciding what his alignment
will be. This will decide what kind of interviews he has and how he wrestles
his matches. Once you have decided on an alignment be consistent. Don't have
your wrestler sneak attacking faces and then acting like the greatest guy in
the world the next day.
Wrestling
Style
Wrestling
style is basically how he wrestles in each match. For example, Sabu is a Suicidal
wrestler, Rey Mysterio Junior is a Luchador, Bret Hart is a Technical Wrestler,
and Hulk Hogan is(was) a Powerhouse Brawler. Your wrestler's finisher should
also be the same style as your wrestler. A powerhouse would use a powerbomb
not a corkscrew plancha.
Managers
and Valets
In
E-Wrestling you are your own manager but having someone come to the ring with
you is a definite advantage. They are very useful in filling space in an interview
and can help out during a match. For years Ric Flair wouldn't be seen coming
down to the ring without a female escort. She would add to his entrance and
also supply a distraction during the match. Managers can also act as the main
speakers in an interview, for years Paul Bearer would do all the talking for
the Undertaker.
Background/Bio
Your
wrestler has to have a background. This will usually include what he did before
he came to the current E-Fed, other E-Feds he has wrestled in, and his personality.
Many idea's for interviews come from a wrestlers background. Just about anything
can be used in his background but again, be realistic!
I've read a lot of guides out there on the proper
way of being a good heel or face. In the end, being a good guy or a bad guy
really isn't THAT important of a factor. Think about it, do you physically see
a crowd in front of you when you e-wrestle? Do you still become friends with
people in your e-fed, no matter if they're good guy or bad guy?
Being a heel or a face only becomes a major thing of importance when you put
it together with a good angle. The idea is to bounce the two personalities off
one another, generating a tension that will result in a conflict and ultimately
your pay per view match or whatever. In the end, the goal is to captivate both
e-wrestlers in their angle, which in turn leads them to a better RPing feud
as both of them want to come out the victor. This benefits a fed in the long
term: The angle interests the fan, the RPs (if they're availible)
Part of the good angle is setting up the situation. Sure, we can all do the
classic thing: Run in during someone's shot at a title belt or another wrestler
and beat the stuffing out of them. This is the simple, easy way to get the job
done. However, I'm an advocate for creativity, so I believe that an angle should
have more depth than that. Here are some of the better angle introductions I've
heard of or thought up.
These are just some ideas that have worked/could work
well. There are obviously a lot of ways to go with this. Of course, as you'll
note from all three examples is that after the situation has been set up, something
has to happen OVER TIME. Sometimes you need to plan these angles to go on anywhere
from 1-4 months long. Its a lot of work, and it seems like it takes forever...but
setting your charecter in that position gives you an edge others don't have.
And besides, if the angle doesn't work a good ways into it, you can always stop
and change direction.
The other major thing of note in these angles is collaberation. Both members
of the fed should work together to discuss their angles before the match. Even
if they're forced into these matches (for example, if someone earns a Number
1 contender's match for a title and the champion never had any beef with him
before), setting up a map of what will happen between each person on cards and
RPs helps to direct the feud beyond "I'm better than you so I'm going to
win."
Another point: Don't be afraid to take a loss along the way. EVERY charecter
wins and loses...the object of e-wrestling shouldn't be to go undefeated your
whole career. If you PLAN to take a dive for someone and tell the Prez that
(but still RP for it, it'll help the angle's depth), you can shape the angle
in a direction you wouldn't have been able to before.
Ultimately, I'd venture to say that the only things that SHOULDN'T be planned
are what is said exactly in each RP and who wins the match that ends the feud.
While RPs should have some kind of thought process or direction to them, Wrestler
A should have ample time to write a RP before Wrestler B gets the chance to
respond. A lot of the fun of the feud is in the roleplaying, don't take away
from it by totally writing each others words out. And as for picking out who
should win that last match, well...what was the point of your feud then?
At the time this was written, the writer’s charector was in a feud with
another fed member. Though the feud just began a week earlier, they have an
entire month's worth of action already planned out. They've tossed around the
idea of stretching the angle into a second month. By working TOGETHER on the
angle rather than going behind each others backs with surprise interferances
and what not, they’ve created an angle that doesn't just seem to form out
of thin air, but really turn into something high profile.
Remember this: Angles are all about putting your e-wrestler into a situation
that leads to conflict. In order to really blow that conflict up, you have to
be willing to let the e-wrestler take some kind of physical or mental damage.
If you want your e-wrestler to become one of those legendary charecters we all
hear about, you must be willing to let them get hurt.
So, you've decided to join an e-fed. You took
some time and made a charecter, and you've found an e-fed you want to join.
So you sign up, and the next day you get an e-mail from the Prez saying you
were accepted! Hooray! Then he tells you your first match is going to be on
this week’s card. Great! Just one problem...you still don't know how to
roleplay!
I like to consider RPing a story starring your wrestler. It can be anywhere,
involve anything: There are no limitations. Whatever you say goes in the world
of RPing...so have fun saying whatever the hell it is you want to say!
There are, of course, rules to the game. For example, you can't use your opponent
in a RP for obvious reasons. If you're fighting me and you go and kill me, how
am I supposed to reply back!? I can't, unless you're in one really weird e-fed
where reality doesn't apply in the rules. Most of the rules will be written
on an e-fed's web page, so make sure you read through them before you do anything.
There are many many MANY different ways to RP. There is no perfect RP style,
though, no matter what anyone may try and tell you. You may find that in the
first e-fed you're in, the Prez thinks that you RP fantastic and you win every
match. Then you join a second e-fed with a different Prez who happens to hate
your RP style and you lose every match. You'll never win every match you fight,
so don't get locked into the idea of being the best. There is no best RPer out
there, always remember that. Here are a couple of different examples of these
styles:
MEET THE MINIMUM REQUIREMENT, OTHER THAN THAT, SIZE DOESN'T MATTER!
Before
long, you'll learn how to judge your RPs by kb (kilobytes), lines, words, letters,
and a thousand other different ways of measuring RPs. When the booker reads
your RP, he will weigh in his mind what you had to say and what your opponent
had to say...and whichever of you he felt made more sense, got their point across
better, and sounded more determined will win the match. 90% of the time that
has nothing to do with any form of measuring RPs, despite what some e-wrestlers
will tell you. Don't get overwhelmed with writing a ton...just write enough
to drive a point across.
There are a two key things you want to try to remember when RPing:
Don't be afraid to ask for advice or criticism from other
e-wrestlers. They are your peers, they will help you become a better RPer. If
you lose a match, review what you wrote compared to what your opponent wrote...perhaps
you'll learn what they did do that you didn't, and can use that to your advantage
the next match.
Also, remember to revise your writing. Spelling and grammar are fairly important
in RPs...if every other word is misspelled, you will get made fun of by your
opponents. Also, a lot of the time you'll contradict yourself...say one thing,
then go against what you said later on. Always check to make sure you don't
do that...otherwise, your opponent may capitalize on your mistake. Likewise,
if you see your opponent contradict himself, tell the world he did it and let
him feel like an idiot.
One more simple thing to keep in mind: You are not, nor will you ever be the
greatest RPer in the history of e-wrestling. Nobody ever will be, simply because
e-wrestling is too big. Nobody could ever compare every e-wrestler ever to each
other. With that in mind, drop any idea that you'll ever be the best. There
are so many gigantic egos in e-wrestling that it's become the prime problem
with the game. If you believe you're the greatest thing ever, you'll find yourself
losing a lot, leaving feds because you lost, and just drifting about without
ever become a well known super star anywhere. Your best bet is to keep your
opinions to yourself.
Ok, you've found your e-fed now...for our purposes,
we'll call this fed appropriately Your Wrestling Federation (fed for short)
and you've become a member. You've put a few matches under your belt, but still
aren't a serious contender for any real glory. How can you improve your RP skills?
Our first RP guide was set up for the beginning basics. Here, we'll try and
get you to focus in on particulars...what should be said and what shouldn't
be on the way to becoming a better RPer.
Do's
Don'ts
One of the best ways and most popular forms of RPing is
called storylining. In this style of RP, your RP starts where your last RP left
off. In this way, you essentially make one very long RP...these storylines can
help to keep focus on a particular subject while having all kinds of plot twists
(and lots of fun). It's a lot harder for your opponent to counter these, too...the
only way they can really say anything back is by writing a storyline of their
own. Just make sure you keep your opponent as the focus of your storyline...
At this point, I want to point out a simple reminder: Championship
Belts are not the entire world. If you try hard enough, you'll be
rewarded with a title reign sooner or later. If you get a title shot of any
sort and lose, use it as a stepping stool. No one can make fun of you for losing
a title shot...at least you got it in the first place. Don't waste your time
arguing with the Prez of the fed either: You'll either wind up having to find
another e-fed or on his bad side, and won't see another title shot for awhile
anyway.
Earlier I mentioned 'The Big Picture'. This is the defining point of e-wrestling...if
you can manage this very simple task in every RP you do, you'll find your way
to greatness. The Big Picture is the reason why you're writing the RP. What's
the point? Who are you going after? Why are you going after them? Why will you
win? How will you win? Answer all the questions in your RP in any style you
choose...but if you do it each time, every time, you'll become a fantastic RPer.
It's that easy...so many people just write with no true direction in their RPs
that you can capitalize and beat them just by stating simple facts.
So your fed career is going alright. You've probably
gotten the jist of RPing by now and really don't need my help. But hey, you
want to see what I've got to say so you can improve just a little bit more,
right? Right. Let's get to it.
One of the best things to do when roleplaying is dishing everything they say
about you back at them. I consider this my specialty. Read your opponent's RP
thoroughly. Find a weak point, ANY weak point. If they contradict themselves
on even the slightest of things, nail them for it. Take something from every
paragraph, if possible EVERY SENTENCE and make them eat their own words. Before
you know it, you'll be making them eat your fist as well...in the ring, that
is.
Despite anything that may be said, even if it was mentioned in one of the earlier
lessons of this Tutorial, LENGTH DOES MATTER. I promise, no matter what
any fed head or e-wrestler says, the very first thing they see or say is that
that your RP is so many kilobytes/lines/letters/whatever long, and that'll be
their first impression. We all know first impressions are everlasting...so if
you really want to make 'em worry, hit your opponent with an RP twice as long
as the one they just sent out. Now they know you've not only said a lot more,
but you've upped the bar on how much time you put into it...which is always
something good. These also turn into the best feuds, as you'll have two guys
(in this case, yourself and your opponent) sending out a flurry of RPs to try
and outdo one another. This is one of the greatest tests of willpower in e-wrestling.
Who can out-muscle one another in the verbal war?
Unfortunately, I can't post a sample RP for the above because it would have
to be a string of sample RPs from two different guys, and that will just take
too long. What’s funny is that in the first lesson, I tell you all about
how size doesn't matter. That was to set you up as a very beginning RPer to
learn to just RP to your ability. Now I'm telling you to use size to your advantage.
Anyway, another VERY overlooked idea is the in-ring interview. If the fed produces
weekly cards (not just results), consider the idea of sending in an interview
for the card. It's a free RP for yourself that can set up a feud with someone
else, can add a new dimension to your charecter, and/or at least give you a
free RP. You can write it days in advance and thus find yourself ahead of the
rest of the fed because you've got that extra time in the spotlight.
Let's add some more Do's and Don't to RPing:
Do's
Don'ts
So concludes the Development Zone Tutorial. I hope you've found it to be enough to really get you started on a long, exciting, and successful e-wrestling career. Yes, some of what has been written here may be outdated, but the general ideal behind this information will provide the foundation you need to find the success you are looking for. Although this tutorial does not apply specifically to the ECWA, the information found herein will do nothing more than benefit you during your stay with us. This information will also be helpful to you wherever you may decide on landing here in the vast world of e-Wrestling.
I would like to thank FWLNet Help Pages, and WCW/WWF E-fed Help Pages for this information. All information found herein and all images associated are © their respectful owners, including ChiselPoint Productions 2008.