Part One:- Building a Character

Originality:
Many E-Feds let you use real wrestlers but most of them want you to use original ones. The choice is yours but there are drawbacks to choosing a real wrestler. First, most E-Feds will want you to stick to their current gimmick. If the wrestler is a face then you have to be a face. If the wrestler turns heel then you have to turn heel. This is not the case in all E-Feds but most of them at least want you to sound like the real wrestler. An E-Fed with ten Big Shows and a Kurt Angles won't be much fun. I suggest that if you have the option, go with an original character. That makes it a lot more fun in the long run. He’s how to build an original character. Finally, it’s important to remember, a 500 pound giant doesn't do 450 flips and X-Pac won't gorilla press him either. If your character isn't believable he won't be successful. When you create your character make sure you keep how big and what style he is in mind. His finisher should also be humanly possible. No real person can jump 40 feet in the air and land an elbow drop on an opponent while flipping off the crowd.

Personality:
Before you do anything, get a mental picture of what your wrestler will be like. Think of what he will look like and most importantly how he will act like. The rest of creating a wrestler will be easier if you already have the basics in your mind. Whatever you do, make a wrestler that you can write Role-Plays for. If you make a Russian Olympic champion that can't speak English, make sure they have a manager or valet that can do the talking for them. Think first then create second.

Alignment Heel, Face, or Neutral:
The next important part of making a good wrestler is deciding what his alignment will be. This will determine what kind of interviews he has and how he wrestles his matches. Once you have decided on an alignment be consistent! Don't have your wrestler sneak attacking faces and then acting like the greatest guy in the world the next day (unless that's his gimmick like Chris Jericho). If you're a face, you MUST respect the other wrestlers or your gimmick isn't going to work and you will be useless to a good owner.

Choosing a Name:
Now that you have chosen an alignment, it’s time to pick a name. Please don’t take the name of a real wrestler when creating an original character because the only thing you will get from it is jobbed! Now names are tough and my best advice is to go with something that fits the character. If your character is a fast high flyer, name him Steven Flash. If you’re a 400 pound monster, perhaps call yourself, Mountain Mike. If you are a Luchadore; La Sombra. Perhaps you live in Denver and like the nickname, Mile High Monster? Been around the block for a bit? Then what about trying “Living Legend” on for size. Whatever the case, your name must fit the character in order to be successful. A bad name could ruin a career before it even starts.

Wrestling Style:
Wrestling style is basically how he wrestles in each match. For example, Abdulla The Butcher is a blood wrestler, Rey Mysterio a Luchador, Shawn Michaels is a technical wrestler, and Batista a power house brawler. Your wrestler's finisher should also be the same style as your wrestler. A power house would use a power bomb not a moonsault to finish off an opponent.

Your Wrestler's Size:
A lot of E-Feds have separate divisions for their Heavyweights and Cruiserweights. In the real world size matters but in E-Wrestling the sky’s the limit. The one thing that is almost a sin for creating a character is the mistake of making mega-giant. Be realistic, there are no 7 foot 7 inch 700 pound wrestlers out there that can get anywhere near a wrestling ring let alone stand under their own power! If an owner does accept a mega-giant they are usually jobbed out because of their sheer annoyance.

Appearance:
You have created the character in your mind, but remember you need to get that picture out to your audience’s head. From head to toe, write down what your character looks like and submit it in with your application so the owner of the E-Fed will have a better idea of what he’s dealing with. Remember, hair color, eye color, build, skin color, hats, sun glasses, shirts, wrestling boots, cane’s, everything needs to be accounted for to maximum impact.

Strengths and Weakness:
It’s a good idea to give the owner a list of your strengths and weaknesses because it restricts an owner from doing something to the character that is 100% against your wishes. If your guy doesn’t “Submit” tell the owner so you’re both on the same page. But please do yourself a favor and don’t say, “My guy never loses” or “He never gets pinned.” Saying things like that will just get your application thrown in the trash by most reputable owners.

Managers and Valets:
So your character is done, now it’s time to consider if you want someone else at ringside for your matches. In E-Wrestling you are your own manager but having someone come to the ring with you is a definite advantage. They are very useful in filling space in an interview and can help out during a match. For years Macho Man wouldn't be seen coming down to the ring without Miss Elizabeth. She would add to his entrance and also supply a distraction during the match. Managers can also act as the main speakers in an interview, for years Paul Bearer would do all the talking for the Undertaker. Caution, valet’s and manager’s can often be used against you in a match and if this should happen, we recommend talking about it in your interviews. This is a skill used by veterans and will go a long way in getting you to the top.

Background:
Your wrestler has to have a background. This will usually include what he did before he came to the current E-Fed, other E-Feds he has wrestled in, and his personality. Many ideas’s for interviews come from a wrestler’s background. Just about anything can be used in his background but again, be realistic! When you first come to an E-Fed don't go around telling everyone how you've won every title in every league you've been in because that will usually annoy the wrestlers and cause the owner to either ignore or fire you. When moving from federation to federation, your character should be moving up in the world of pro wrestling so any titles held in previous federations should be considered either equal or below your current stomping grounds. Title history can be explained but don't go overboard.