Supportive Characters
As I worked through this, it donned on me that I left a few supporting characters out of the listing. I plan to fix that now.
Chris Shepherd
The mouthpiece for Deacon, the Shepherd was always a part of the Deacon's history. As I wrote him in various groups, I always started out with Chris doing the speaking so I didn't have to worry about t'at Deacon accent. Chris allowed me to be more "me" so I could focus on Deacon's storyline and not his mannerisms. As time passed, people often would use the "Deacon is Chris Shepherd's puppet" concept. Even from the beginning, this wasn't even close to their relationship.
Built from Moses & Aaron's relationship (from Exodus in the Bible or Torah), Shepherd was always nothing more than the speaker (Aaron), and Deacon was the one "who saw God" (Moses). In regard to Deacon, I tended to see him as a powerful man of faith. I saw Chris as a man conflicted. Where Deacon grew up in the protection of a communal group of believers, Chris grew up on the streets as a performer. To connect Chris to another biblical personality, the Apostle Paul seemed to fit - Chris isn't the saint the Deacon is. He lacks the power and ability to maintain focus. He wants to be all those things he finds in great personalities of the faith, but he stumbles as often as he runs the race. Yet, strangely enough, he keeps getting back up.
In a word, Chris Shepherd is a lot closer to me.
Quirky, into things that other people find geeky, he's sure of himself in some respects but not in others, with no real consistency between them. He has a genuine love for people, but he can get caught up in the "job" of what he's doing and forget what he's doing it for. And like me, he's glad he has the Deacon.
The other aspect of the Deacon, and Chris Shepherd, is the elaborate ring entrances. These are a hold-over from the Undertaker, but I always thought you could do so much more if you used illusions. Enter Chris Shepherd. I'd already thought of him as a former travelling street performer, so it seemed natural to give him that magician concept. It started in fWo and continues in MDG.
JW Locke
JW is one of the oldest names I have for any fictional character. Even as a child of, let's say, 14, I had characters in stories I wrote with this name. JW was also the in-game head of the RP fed I ran, but given the time where Eric Bischoff & Mr. McMahon were the evil boss, I followed suit. Of course, when I did the game, I moved JW as far from that as possible. He was built, somewhat, off of Maverick rich men (like the guy who owns the Dallas Mavericks or started Virgin Records/airlines/etc.), but he's not a douche. Now, when I write and think of him, he's a man who is honest in a frequently dishonest world. He's trying to do good by everyone, but as is so often the case, that is his strength and simultaneously his weakness. And again, this is something I can easily relate.
Mercedes Devon
Another old name that I moved over to the game. Originally used in that RP fed, she was meant to be a "stable manager" that people could sign with to use for the character and receive a bonus for doing so. I used to love the stable manager concept, and honestly still do, and so wanted to give a reason for people to use the character. Unfortunately, it led to more problems than anticipated because people don't easily work that way. So, she was used by some people in fwrestling.com but I don't know much about that incarnation of Mercedes. In the game, Mercedes is JW's assistant who is a good deal smarter, or at least more savvy, than he is. She has his best interest at heart, though things don't always work out the way we want.