The Great Eye
I came to cut you up
- Joined
- Jan 29, 2004
- Messages
- 1,337
- Points
- 0
Tribe Sharpshooter- Pink Flag
Nixon
Mystique (UlysisAM)
Christian Sands (Drake Dai)
Jean Rabesque (GmenContra8)
Jeffery Roberts (DBrunk211)
Troy Douglas (Coasterdude85)
Tribe DDT -Orange Flag
Cindy Winsted (Translucentsight)
Felica Hart (Phenom415)
Boogie Smallz (Tenntitans420)
Alpha (AyatolahRumNCola)
Green Machine (HateIsFair)
Matthew Malone (Crateopotatoes)
Tribe Power Bomb - Blue Flag
Molly Beckett (Paul NJ 21)
Kristen Cole (Snowbrdr53)
Beau Michaels (SECandido)
Steven Shane (fivetimeWCWman)
Alex Borden (Nightgarden13)
Jared Poe (SStrout7)
OK, now then a few ground rules for things.
1.) Try to keep things in character, thusly, do not have alliances based on your friendships outside the characters, as Lindsay said, Alpha doesn't know Sands, so well, they shouldn't suddenly get buddy buddy. If ya can't do that, just gimme a reason why your guys are working together.
2.) Short of murder you're given free reign over your character, if you ask me if you 'can do' something, the answer is yes, only that somtimes yes gets you thrown off the show. The rules are.
No Bribes with money to another player.
No unwelcomed contact between players. That's not to say that somebody can't rush over and grab somebody by the shoulder to get their attention, but anything more then that (any punch, kick, or as per season 1, loogie.) will be an ejection. I'd really prefer people to not randomly deck others and get tossed, but if you're hell bent on doing so, well then you can.
3. Keep all plotting IM's to just inside your tribes for now. Since your characters have limited contact with the other tribes at best, (Seeing them every 2-3 days for a challenge.) you can not foster massive 'Michaels/Rabesque/Alpha' alliances for post merger life.
4. Last season everyone's plotting was done in a vaccum, in the sense that people talked, nobody ever stumbled upon them talking, and everything was peachy. This season I will (Barring massive protest.) give you options as to how you plot.
Option 1. Outside of earshot but it's clear you're talking to somebody.
This is generally talking on the beach or swimming together, others can you around, but you could be working on better fishing plans or how to fix the shelter for all they know, a buttinski might walk over to your conversation to see what's up, or not.
Option 2. a quick trip to the woods.
You could be stumbled upon mid-conversation (about a 10% chance) but if things work out, nobody would ever know what you did.
Option 3. "Going off for berries".
An excuse is given as to why you and your plotting pal(s) need to leave for a period of time to go somewhere far off to do something 'for the good of the tribe' (Like two of you go on a raft fishing, or off deep into the woods for berry picking.) it's clear you two are missing from camp for a little while. But again, you got an excuse for it, and nobody's going to hear ya talking. Of course, berry picking when you're just working is a lot more innocent then going fishing 2 hours before counsel.
Anyhow. That's the gist of it, I'd like everyone to IM me or E-mail me their plans for life for the first 3 days on the island before the first immunity challenge. (And clothing outfits, luxury items, and skills for easing camp life, winning challenges.) This is the camp building period where ya get to know each other, politic and plan away, around Thursday I'll give the tribe that loses the first challenge the bad news and have them truly begin to play the game.
Good luck, Outwit, Outplay, Outlast.
Nixon
Mystique (UlysisAM)
Christian Sands (Drake Dai)
Jean Rabesque (GmenContra8)
Jeffery Roberts (DBrunk211)
Troy Douglas (Coasterdude85)
Tribe DDT -Orange Flag
Cindy Winsted (Translucentsight)
Felica Hart (Phenom415)
Boogie Smallz (Tenntitans420)
Alpha (AyatolahRumNCola)
Green Machine (HateIsFair)
Matthew Malone (Crateopotatoes)
Tribe Power Bomb - Blue Flag
Molly Beckett (Paul NJ 21)
Kristen Cole (Snowbrdr53)
Beau Michaels (SECandido)
Steven Shane (fivetimeWCWman)
Alex Borden (Nightgarden13)
Jared Poe (SStrout7)
OK, now then a few ground rules for things.
1.) Try to keep things in character, thusly, do not have alliances based on your friendships outside the characters, as Lindsay said, Alpha doesn't know Sands, so well, they shouldn't suddenly get buddy buddy. If ya can't do that, just gimme a reason why your guys are working together.
2.) Short of murder you're given free reign over your character, if you ask me if you 'can do' something, the answer is yes, only that somtimes yes gets you thrown off the show. The rules are.
No Bribes with money to another player.
No unwelcomed contact between players. That's not to say that somebody can't rush over and grab somebody by the shoulder to get their attention, but anything more then that (any punch, kick, or as per season 1, loogie.) will be an ejection. I'd really prefer people to not randomly deck others and get tossed, but if you're hell bent on doing so, well then you can.
3. Keep all plotting IM's to just inside your tribes for now. Since your characters have limited contact with the other tribes at best, (Seeing them every 2-3 days for a challenge.) you can not foster massive 'Michaels/Rabesque/Alpha' alliances for post merger life.
4. Last season everyone's plotting was done in a vaccum, in the sense that people talked, nobody ever stumbled upon them talking, and everything was peachy. This season I will (Barring massive protest.) give you options as to how you plot.
Option 1. Outside of earshot but it's clear you're talking to somebody.
This is generally talking on the beach or swimming together, others can you around, but you could be working on better fishing plans or how to fix the shelter for all they know, a buttinski might walk over to your conversation to see what's up, or not.
Option 2. a quick trip to the woods.
You could be stumbled upon mid-conversation (about a 10% chance) but if things work out, nobody would ever know what you did.
Option 3. "Going off for berries".
An excuse is given as to why you and your plotting pal(s) need to leave for a period of time to go somewhere far off to do something 'for the good of the tribe' (Like two of you go on a raft fishing, or off deep into the woods for berry picking.) it's clear you two are missing from camp for a little while. But again, you got an excuse for it, and nobody's going to hear ya talking. Of course, berry picking when you're just working is a lot more innocent then going fishing 2 hours before counsel.
Anyhow. That's the gist of it, I'd like everyone to IM me or E-mail me their plans for life for the first 3 days on the island before the first immunity challenge. (And clothing outfits, luxury items, and skills for easing camp life, winning challenges.) This is the camp building period where ya get to know each other, politic and plan away, around Thursday I'll give the tribe that loses the first challenge the bad news and have them truly begin to play the game.
Good luck, Outwit, Outplay, Outlast.
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